Today, I worked with art artificial intelligence, to create tool for my game development.
I used python and PyQt6 and this tool help me to remove border, resize, split, rename and save images as PNG file type for Godot game engine.



Python tutorials with source code, examples, guides, and tips and tricks for Windows and Linux development.



from krita import *
from PyQt5.QtWidgets import QAction, QMessageBox
import os
class ExportGodotPNG(Extension):
def __init__(self, parent):
super().__init__(parent)
def setup(self):
pass
def export_png(self):
# Get the active document
doc = Krita.instance().activeDocument()
if not doc:
QMessageBox.warning(None, "Error", "No document open! Please open a document and try again.")
return
# Create an InfoObject for PNG export
info = InfoObject()
info.setProperty("alpha", True) # Keep alpha channel for transparency
info.setProperty("compression", 0) # No compression for maximum quality
info.setProperty("interlaced", False) # Disable interlacing
info.setProperty("forceSRGB", True) # Force sRGB for Godot compatibility
# Build the output file path
if doc.fileName():
base_path = os.path.splitext(doc.fileName())[0]
else:
base_path = os.path.join(os.path.expanduser("~"), "export_godot")
output_file = base_path + "_godot.png"
# Export the document as PNG
try:
doc.exportImage(output_file, info)
# Show success message with brief usage info
QMessageBox.information(None, "Success",
f"Successfully exported as PNG for Godot: {output_file}\n\n"
"This PNG has no compression, alpha channel support, and sRGB for Godot compatibility. "
"To use in Godot, import the PNG and adjust texture settings as needed."
)
except Exception as e:
QMessageBox.critical(None, "Error", f"Export failed: {str(e)}")
def createActions(self, window):
# Create only the export action in Tools > Scripts
action_export = window.createAction("export_godot_png", "Export Godot PNG", "tools/scripts")
action_export.triggered.connect(self.export_png)
# Register the plugin
Krita.instance().addExtension(ExportGodotPNG(Krita.instance()))bl_info = {
"name": "Append Materials from Folder",
"author": "Grok",
"version": (1, 2),
"blender": (3, 0, 0),
"location": "View3D > Sidebar > Append Materials",
"description": "Select a folder and append all materials from .blend files recursively",
"category": "Import-Export",
}
import bpy
import os
from bpy.types import Operator, Panel, PropertyGroup
from bpy.props import StringProperty, PointerProperty
class AppendMaterialsProperties(PropertyGroup):
folder_path: StringProperty(
name="Folder Path",
description="Path to the folder containing .blend files",
default="",
maxlen=1024,
subtype='DIR_PATH'
)
class APPEND_OT_materials_from_folder(Operator):
bl_idname = "append.materials_from_folder"
bl_label = "Append Materials from Folder"
bl_options = {'REGISTER', 'UNDO'}
bl_description = "Append all materials from .blend files in the selected folder and subfolders"
def execute(self, context):
props = context.scene.append_materials_props
folder_path = props.folder_path
# Normalize path to avoid issues with slashes
folder_path = os.path.normpath(bpy.path.abspath(folder_path))
if not folder_path or not os.path.isdir(folder_path):
self.report({'ERROR'}, f"Invalid or no folder selected: {folder_path}")
return {'CANCELLED'}
self.report({'INFO'}, f"Scanning folder: {folder_path}")
blend_files_found = 0
materials_appended = 0
errors = []
# Walk recursively through the folder
for root, dirs, files in os.walk(folder_path):
self.report({'INFO'}, f"Checking folder: {root}")
for file in files:
if file.lower().endswith('.blend'):
blend_files_found += 1
blend_path = os.path.join(root, file)
self.report({'INFO'}, f"Found .blend file: {blend_path}")
try:
# Open the .blend file to inspect materials
with bpy.data.libraries.load(blend_path, link=False) as (data_from, data_to):
if data_from.materials:
data_to.materials = data_from.materials
materials_appended += len(data_from.materials)
self.report({'INFO'}, f"Appended {len(data_from.materials)} materials from: {blend_path}")
else:
self.report({'WARNING'}, f"No materials found in: {blend_path}")
except Exception as e:
errors.append(f"Failed to process {blend_path}: {str(e)}")
self.report({'WARNING'}, f"Error in {blend_path}: {str(e)}")
# Final report
if blend_files_found == 0:
self.report({'WARNING'}, f"No .blend files found in {folder_path} or its subfolders!")
else:
self.report({'INFO'}, f"Found {blend_files_found} .blend files, appended {materials_appended} materials.")
if errors:
self.report({'WARNING'}, f"Encountered {len(errors)} errors: {'; '.join(errors)}")
return {'FINISHED'}
class VIEW3D_PT_append_materials(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Append Materials"
bl_label = "Append Materials from Folder"
def draw(self, context):
layout = self.layout
props = context.scene.append_materials_props
layout.prop(props, "folder_path")
layout.operator("append.materials_from_folder", text="Append Materials")
def register():
bpy.utils.register_class(AppendMaterialsProperties)
bpy.utils.register_class(APPEND_OT_materials_from_folder)
bpy.utils.register_class(VIEW3D_PT_append_materials)
bpy.types.Scene.append_materials_props = PointerProperty(type=AppendMaterialsProperties)
def unregister():
bpy.utils.unregister_class(VIEW3D_PT_append_materials)
bpy.utils.unregister_class(APPEND_OT_materials_from_folder)
bpy.utils.unregister_class(AppendMaterialsProperties)
del bpy.types.Scene.append_materials_props
if __name__ == "__main__":
register()import subprocess
import sys
import os
import shutil
import importlib.util
import re
import concurrent.futures
from typing import List, Tuple, Set
class ModuleManager:
def __init__(self):
self.modules: Set[str] = set()
self.pip_path = self._get_pip_path()
def _get_pip_path(self) -> str:
possible_path = os.path.join(sys.exec_prefix, "Scripts", "pip.exe")
return shutil.which("pip") or (possible_path if os.path.exists(possible_path) else None)
def extract_imports_from_file(self, file_path: str) -> List[Tuple[str, str]]:
imports = []
try:
with open(file_path, 'r', encoding='utf-8') as file:
for line in file:
# Detect 'import module'
import_match = re.match(r'^\s*import\s+([a-zA-Z0-9_]+)(\s+as\s+.*)?$', line)
if import_match:
module = import_match.group(1)
imports.append((module, line.strip()))
continue
# Detect 'from module import ...'
from_match = re.match(r'^\s*from\s+([a-zA-Z0-9_]+)\s+import\s+.*$', line)
if from_match:
module = from_match.group(1)
imports.append((module, line.strip()))
except FileNotFoundError:
print(f"❌ Fișierul {file_path} nu a fost găsit.")
except Exception as e:
print(f"❌ Eroare la citirea fișierului {file_path}: {e}")
return imports
def scan_directory_for_py_files(self, directory: str = '.') -> List[str]:
py_files = []
for root, _, files in os.walk(directory):
for file in files:
if file.endswith('.py'):
py_files.append(os.path.join(root, file))
return py_files
def collect_unique_modules(self, directory: str = '.') -> None:
py_files = self.scan_directory_for_py_files(directory)
all_imports = []
with concurrent.futures.ThreadPoolExecutor() as executor:
future_to_file = {executor.submit(self.extract_imports_from_file, file_path): file_path for file_path in py_files}
for future in concurrent.futures.as_completed(future_to_file):
imports = future.result()
all_imports.extend(imports)
for module, _ in all_imports:
self.modules.add(module)
def is_module_installed(self, module: str) -> bool:
return importlib.util.find_spec(module) is not None
def run_pip_install(self, module: str) -> bool:
if not self.pip_path:
print(f"❌ Nu am găsit pip pentru {module}.")
return False
try:
subprocess.check_call([self.pip_path, "install", module])
print(f"✅ Pachetul {module} a fost instalat cu succes.")
return True
except subprocess.CalledProcessError as e:
print(f"❌ Eroare la instalarea pachetului {module}: {e}")
return False
def check_and_install_modules(self) -> None:
def process_module(module):
print(f"\n🔎 Verific dacă {module} este instalat...")
if self.is_module_installed(module):
print(f"✅ {module} este deja instalat.")
else:
print(f"📦 Instalez {module}...")
self.run_pip_install(module)
# Re-verifică după instalare
if self.is_module_installed(module):
print(f"✅ {module} funcționează acum.")
else:
print(f"❌ {module} nu funcționează după instalare.")
with concurrent.futures.ThreadPoolExecutor() as executor:
executor.map(process_module, self.modules)
def main():
print("🔍 Verific pip...")
manager = ModuleManager()
if manager.pip_path:
print(f"✅ Pip este disponibil la: {manager.pip_path}")
else:
print("⚠️ Pip nu este disponibil.")
return
directory = sys.argv[1] if len(sys.argv) > 1 else '.'
print(f"\n📜 Scanez directorul {directory} pentru fișiere .py...")
manager.collect_unique_modules(directory)
if not manager.modules:
print("⚠️ Nu s-au găsit module în importuri.")
return
print(f"\nModule unice detectate: {', '.join(manager.modules)}")
manager.check_and_install_modules()
if __name__ == "__main__":
main()