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Monday, November 5, 2018

Python Qt5 : tray icon example.

This tutorial is about another tray icon application type.
The base application is the same like any application with some changes with this steps:
- QSystemTrayIcon this will start to create the application like an tray icon application;
- create one menu to show if you use the right click of mouse;
- add a menu with action items;
- add the exit action to close the tray icon application;
- you can use the action item from menu to print a message
Let's see the source code:
from PyQt5.QtGui import *
from PyQt5.QtWidgets import *
# create the application
app = QApplication([])
app.setQuitOnLastWindowClosed(False)

# create the icon
icon = QIcon("icon.png")

# create the tray icon 
tray = QSystemTrayIcon()
tray.setIcon(icon)
tray.setVisible(True)

# this will print a message 
def print_msg():
 print("This action is triggered connect!")

# create the menu for tray icon
menu = QMenu()

# add one item to menu 
action = QAction("This is menu item")
menu.addAction(action)
action.triggered.connect(print_msg)

# add exit item to menu 
exitAction = QAction("&Exit")
menu.addAction(exitAction)
exitAction.triggered.connect(exit)

# add the menu to the tray
tray.setContextMenu(menu)

# start application execution 
app.exec_()
This is result of the running source code:

Sunday, November 4, 2018

Python Qt5 : QtSql with QtOpenGL example.

Today I will show you how to deal with QtOpenGL.
Let's make a test to see what is this:
>>> import PyQt5
>>> from PyQt5.QtOpenGL import *
>>> dir(PyQt5.QtOpenGL)
['QGL', 'QGLContext', 'QGLFormat', 'QGLWidget', '__doc__', '__file__', '__loader
__', '__name__', '__package__', '__spec__']
The QtOpenGL is used to take an OpenGL content and show into the PyQt5 application.
You need to kknow how to use OpenGL API.
You can see the result of this example:

This is the source code for my example:
import sys
import math

from PyQt5.QtCore import Qt
from PyQt5.QtGui import QColor
from PyQt5.QtWidgets import QApplication, QMessageBox
from PyQt5.QtOpenGL import QGL, QGLFormat, QGLWidget

try:
    from OpenGL import GL
except ImportError:
    app = QApplication(sys.argv)
    QMessageBox.critical(None, "OpenGL samplebuffers",
            "PyOpenGL must be installed to run this example.")
    sys.exit(1)

# use to create OpenGL content 
class GLWidget(QGLWidget):
    GL_MULTISAMPLE = 0x809D
    # rotation to 0
    rot = 0.0

    def __init__(self, parent):
        super(GLWidget, self).__init__(QGLFormat(QGL.SampleBuffers), parent)
        self.list_ = []
        self.startTimer(40)
        self.setWindowTitle("OpenGL with sample buffers")

    def initializeGL(self):
        GL.glMatrixMode(GL.GL_PROJECTION)
        GL.glLoadIdentity()
        GL.glOrtho( -.5, .5, .5, -.5, -1000, 1000)
        GL.glMatrixMode(GL.GL_MODELVIEW)
        GL.glLoadIdentity()
        GL.glClearColor(1.0, 1.0, 1.0, 1.0)

        self.makeObject()

    def resizeGL(self, w, h):
        GL.glViewport(0, 0, w, h)

    def paintGL(self):
        GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT)

        GL.glMatrixMode(GL.GL_MODELVIEW)
        GL.glPushMatrix()
        GL.glEnable(GLWidget.GL_MULTISAMPLE)
        GL.glTranslatef( -0.25, -0.10, 0.0)
        GL.glScalef(0.75, 1.15, 0.0)
        GL.glRotatef(GLWidget.rot, 0.0, 0.0, 1.0)
        GL.glCallList(self.list_)
        GL.glPopMatrix()

        GL.glPushMatrix()
        GL.glDisable(GLWidget.GL_MULTISAMPLE)
        GL.glTranslatef(0.25, -0.10, 0.0)
        GL.glScalef(0.75, 1.15, 0.0)
        GL.glRotatef(GLWidget.rot, 0.0, 0.0, 1.0)
        GL.glCallList(self.list_)
        GL.glPopMatrix()

        GLWidget.rot += 0.2

        self.qglColor(Qt.black)
        self.renderText(-0.35, 0.4, 0.0, "Multisampling enabled")
        self.renderText(0.15, 0.4, 0.0, "Multisampling disabled")

    def timerEvent(self, event):
        self.update()
    # create one object 
    def makeObject(self):
        x1 = +0.05
        y1 = +0.25
        x2 = +0.15
        y2 = +0.21
        x3 = -0.25
        y3 = +0.2
        x4 = -0.1  
        y4 = +0.2
        x5 = +0.25 
        y5 = -0.05

        self.list_ = GL.glGenLists(1)
        GL.glNewList(self.list_, GL.GL_COMPILE)
        
        self.qglColor(Qt.blue)
        self.geometry(GL.GL_POLYGON, x1, y1, x2, y2, x3, y3, x4, y4, x5, y5)
        
        GL.glEndList()
    # create geometry of object depend of render - GL_POLYGON
    # used five points 
    def geometry(self, primitive, x1, y1, x2, y2, x3, y3, x4, y4, x5, y5):
        GL.glBegin(primitive)

        GL.glVertex2d(x1, y1)
        GL.glVertex2d(x2, y2)
        GL.glVertex2d(x3, y3)
        GL.glVertex2d(x4, y4)
        GL.glVertex2d(x5, y5)

        GL.glEnd()
# start the application 
if __name__ == '__main__':

    app = QApplication(sys.argv)

    my_format = QGLFormat.defaultFormat()
    my_format.setSampleBuffers(True)
    QGLFormat.setDefaultFormat(my_format)

    if not QGLFormat.hasOpenGL():
        QMessageBox.information(None, "OpenGL using samplebuffers",
                "This system does not support OpenGL.")
        sys.exit(0)

    widget = GLWidget(None)

    if not widget.format().sampleBuffers():
        QMessageBox.information(None, "OpenGL using samplebuffers",
                "This system does not have sample buffer support.")
        sys.exit(0)

    widget.resize(640, 480)
    widget.show()

    sys.exit(app.exec_())