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Showing posts with label 2D. Show all posts
Showing posts with label 2D. Show all posts

Sunday, May 17, 2026

Python Qt : network tool with PyQt6-Charts.

Today, this python script will create a tool for network with PyQt6-Charts.
You need to install the PyQt6-Charts:
python.exe -m pip install PyQt6-Charts
Collecting PyQt6-Charts
...
Installing collected packages: PyQt6-Charts-Qt6, PyQt6-Charts
Successfully installed PyQt6-Charts-6.11.0 PyQt6-Charts-Qt6-6.11.1
Let's see the python script.
import sys
import psutil
from pathlib import Path

from PyQt6.QtWidgets import (
    QApplication, QWidget, QVBoxLayout, QHBoxLayout, QLabel,
    QTableWidget, QTableWidgetItem, QHeaderView
)
from PyQt6.QtCore import QTimer, Qt
from PyQt6.QtCharts import QChart, QChartView, QLineSeries, QValueAxis


def bytes_to_human(n: int) -> str:
    symbols = ('B', 'KB', 'MB', 'GB', 'TB')
    prefix = {}
    for i, s in enumerate(symbols[1:], 1):
        prefix[s] = 1 << (i * 10)
    for s in reversed(symbols[1:]):
        if n >= prefix[s]:
            value = float(n) / prefix[s]
            return f"{value:.2f} {s}"
    return f"{n} B"


class NetworkMonitor(QWidget):
    def __init__(self):
        super().__init__()
        self.setWindowTitle("Network Monitor – PyQt6 (Traffic + Ports)")
        self.resize(1000, 650)

        main_layout = QVBoxLayout(self)

        # ---------------- TOP LABELS ----------------
        self.label_up = QLabel("Upload: 0 B/s")
        self.label_down = QLabel("Download: 0 B/s")

        top_layout = QHBoxLayout()
        top_layout.addWidget(self.label_up)
        top_layout.addWidget(self.label_down)
        main_layout.addLayout(top_layout)

        # ---------------- CHART ----------------
        self.series_up = QLineSeries()
        self.series_down = QLineSeries()
        self.series_up.setName("Upload")
        self.series_down.setName("Download")

        self.chart = QChart()
        self.chart.addSeries(self.series_up)
        self.chart.addSeries(self.series_down)
        self.chart.setTitle("Network traffic (bytes/sec)")

        # Axes (Qt6 style)
        self.axis_x = QValueAxis()
        self.axis_y = QValueAxis()

        self.axis_x.setRange(0, 60)
        self.axis_y.setRange(0, 1024 * 1024)  # 1 MB/s default
        self.axis_x.setTitleText("Time (s)")
        self.axis_y.setTitleText("Bytes / second")

        self.chart.addAxis(self.axis_x, Qt.AlignmentFlag.AlignBottom)
        self.chart.addAxis(self.axis_y, Qt.AlignmentFlag.AlignLeft)

        self.series_up.attachAxis(self.axis_x)
        self.series_up.attachAxis(self.axis_y)
        self.series_down.attachAxis(self.axis_x)
        self.series_down.attachAxis(self.axis_y)

        self.chart_view = QChartView(self.chart)
        main_layout.addWidget(self.chart_view)

        # ---------------- PORTS TABLE ----------------
        self.table = QTableWidget(0, 5)
        self.table.setHorizontalHeaderLabels(
            ["Local IP:Port", "Remote IP:Port", "Status", "PID", "Process"]
        )
        self.table.horizontalHeader().setSectionResizeMode(QHeaderView.ResizeMode.Stretch)

        # 🔥 Sortare activată
        self.table.setSortingEnabled(True)

        main_layout.addWidget(self.table)

        # ---------------- STATE ----------------
        self.old_stats = psutil.net_io_counters()
        self.x_pos = 0

        # ---------------- TIMER ----------------
        self.timer = QTimer(self)
        self.timer.timeout.connect(self.update_stats)
        self.timer.start(1000)  # 1s

    # ---------------------------------------------------------
    def update_stats(self):
        # --- traffic ---
        new_stats = psutil.net_io_counters()
        sent = new_stats.bytes_sent - self.old_stats.bytes_sent
        recv = new_stats.bytes_recv - self.old_stats.bytes_recv
        self.old_stats = new_stats

        self.label_up.setText(f"Upload: {bytes_to_human(sent)}/s")
        self.label_down.setText(f"Download: {bytes_to_human(recv)}/s")

        # --- chart data ---
        self.series_up.append(self.x_pos, sent)
        self.series_down.append(self.x_pos, recv)
        self.x_pos += 1

        # keep last 60 seconds visible
        if self.x_pos > 60:
            self.axis_x.setRange(self.x_pos - 60, self.x_pos)

        # auto-scale Y a bit
        max_val = max(sent, recv, 1)
        current_max = self.axis_y.max()
        if max_val > current_max * 0.9:
            self.axis_y.setRange(0, max_val * 1.5)

        # --- ports ---
        self.update_ports()

    # ---------------------------------------------------------
    def update_ports(self):
        conns = psutil.net_connections(kind="tcp")

        self.table.setSortingEnabled(False)  # prevenim flicker
        self.table.setRowCount(0)

        for c in conns:
            if not c.laddr:
                continue

            row = self.table.rowCount()
            self.table.insertRow(row)

            # Local
            local = f"{c.laddr.ip}:{c.laddr.port}"
            item_local = QTableWidgetItem(local)
            item_local.setData(Qt.ItemDataRole.UserRole, c.laddr.port)

            # Remote
            if c.raddr:
                remote = f"{c.raddr.ip}:{c.raddr.port}"
                remote_port = c.raddr.port
            else:
                remote = "-"
                remote_port = -1

            item_remote = QTableWidgetItem(remote)
            item_remote.setData(Qt.ItemDataRole.UserRole, remote_port)

            # Status
            item_status = QTableWidgetItem(c.status)

            # PID
            pid = c.pid if c.pid else -1
            item_pid = QTableWidgetItem(str(pid))
            item_pid.setData(Qt.ItemDataRole.UserRole, pid)

            # Process name
            proc_name = "-"
            if c.pid:
                try:
                    proc_name = psutil.Process(c.pid).name()
                except:
                    proc_name = "?"

            item_proc = QTableWidgetItem(proc_name)

            self.table.setItem(row, 0, item_local)
            self.table.setItem(row, 1, item_remote)
            self.table.setItem(row, 2, item_status)
            self.table.setItem(row, 3, item_pid)
            self.table.setItem(row, 4, item_proc)

        self.table.setSortingEnabled(True)  # reactivăm sortarea


if __name__ == "__main__":
    app = QApplication(sys.argv)
    w = NetworkMonitor()
    w.show()
    sys.exit(app.exec())

Thursday, May 7, 2026

Python Qt : simple tiktok downloader.

Today, simple example with PyQt6 and yt_dlp.
Get the link from tiktok browser and use it to download the video for your storage.
I used the Copilot tool. It seems to know the Romanian language. For a developer, comments and source code are not an impediment, because it is very simplistic.
Let's see the source code:
import sys
import os
import yt_dlp
from PyQt6.QtWidgets import (
    QApplication, QWidget, QVBoxLayout, QHBoxLayout, QPushButton,
    QLineEdit, QLabel, QFileDialog, QListWidget, QListWidgetItem,
    QProgressBar, QMessageBox
)
from PyQt6.QtCore import Qt

class TikTokDownloader(QWidget):
    def __init__(self):
        super().__init__()
        self.setWindowTitle("TikTok Downloader (yt-dlp)")
        self.setMinimumWidth(600)

        self.url_input = QLineEdit()
        self.url_input.setPlaceholderText("Introdu URL TikTok...")

        self.folder_input = QLineEdit()
        self.folder_input.setPlaceholderText("Folder download...")

        browse_btn = QPushButton("Selectează folder")
        browse_btn.clicked.connect(self.select_folder)

        fetch_btn = QPushButton("Caută stream-uri")
        fetch_btn.clicked.connect(self.fetch_streams)

        self.stream_list = QListWidget()

        download_btn = QPushButton("Descarcă")
        download_btn.clicked.connect(self.download_selected)

        self.progress = QProgressBar()
        self.progress.setValue(0)

        layout = QVBoxLayout()
        layout.addWidget(QLabel("URL TikTok:"))
        layout.addWidget(self.url_input)

        folder_layout = QHBoxLayout()
        folder_layout.addWidget(self.folder_input)
        folder_layout.addWidget(browse_btn)
        layout.addLayout(folder_layout)

        layout.addWidget(fetch_btn)
        layout.addWidget(QLabel("Stream-uri găsite:"))
        layout.addWidget(self.stream_list)
        layout.addWidget(download_btn)
        layout.addWidget(self.progress)

        self.setLayout(layout)

        self.streams = []
        self.selected_format = None

    def select_folder(self):
        folder = QFileDialog.getExistingDirectory(self, "Selectează folder")
        if folder:
            self.folder_input.setText(folder)

    def fetch_streams(self):
        url = self.url_input.text().strip()
        if not url:
            QMessageBox.warning(self, "Eroare", "Introdu URL TikTok")
            return

        self.stream_list.clear()
        self.streams = []

        ydl_opts = {
            "quiet": True,
            "skip_download": True,
            "forcejson": True,
        }

        try:
            with yt_dlp.YoutubeDL(ydl_opts) as ydl:
                info = ydl.extract_info(url, download=False)

            formats = info.get("formats", [])

            for f in formats:
                desc = f"{f.get('format_id')} | {f.get('ext')} | {f.get('resolution', '')} | {f.get('filesize', 'N/A')}"
                item = QListWidgetItem(desc)
                self.stream_list.addItem(item)
                self.streams.append(f)

        except Exception as e:
            QMessageBox.critical(self, "Eroare", str(e))

    def progress_hook(self, d):
        if d["status"] == "downloading":
            if d.get("total_bytes"):
                pct = int(d["downloaded_bytes"] * 100 / d["total_bytes"])
                self.progress.setValue(pct)

        if d["status"] == "finished":
            self.progress.setValue(100)

    def download_selected(self):
        folder = self.folder_input.text().strip()
        if not folder:
            QMessageBox.warning(self, "Eroare", "Selectează folderul de download")
            return

        selected = self.stream_list.currentRow()
        if selected < 0:
            QMessageBox.warning(self, "Eroare", "Selectează un stream din listă")
            return

        fmt = self.streams[selected]
        url = self.url_input.text().strip()

        ydl_opts = {
            "outtmpl": os.path.join(folder, "%(id)s.%(ext)s"),
            "format": fmt["format_id"],
            "progress_hooks": [self.progress_hook],
        }

        try:
            with yt_dlp.YoutubeDL(ydl_opts) as ydl:
                ydl.download([url])

            QMessageBox.information(self, "Succes", "Download complet!")

        except Exception as e:
            QMessageBox.critical(self, "Eroare", str(e))

if __name__ == "__main__":
    app = QApplication(sys.argv)
    win = TikTokDownloader()
    win.show()
    sys.exit(app.exec())

Tuesday, May 5, 2026

News : Pythono and nuitka best optimization.

Nuitka is the optimizing Python compiler written in Python that creates executables that run without a separate installer. Data files can both be included or put alongside.
You can read more on the official website.
The install is easy with pip tool, then you can use this command.
python -m nuitka --help
Usage: python.exe -m nuitka [--mode=compilation_mode] [--run] [options] main_module.py

    Note: For general plugin help (they often have their own
    command line options too), consider the output of
    '--help-plugins'.

Options:
  --help                show this help message and exit
  --version             Show version information and important details for bug
                        reports, then exit. Defaults to off.
This python package need to have the Visual Studio Build Tools 2022 and need to use:
  • Desktop development with C++
  • MSVC v143 build tools
  • Windows 10/11 SDK
  • C++ CMake tools
  • C++ ATL/MFC (optional but useful)
Let's install it.
I used this simple example:
import sys
from PyQt6.QtWidgets import QApplication, QLabel, QWidget, QVBoxLayout

def main():
    app = QApplication(sys.argv)

    window = QWidget()
    window.setWindowTitle("PyQt6 + Nuitka Demo")

    layout = QVBoxLayout()
    label = QLabel("Hello! This is a PyQt6 application compiled with Nuitka.")
    layout.addWidget(label)

    window.setLayout(layout)
    window.show()

    sys.exit(app.exec())

if __name__ == "__main__":
    main()
Use this command to see all plugins:
nuitka --plugin-list
                 The following plugins are available in Nuitka
--------------------------------------------------------------------------------
 delvewheel        Required by 'delvewheel' using packages. (core)
 implicit-imports  Provide implicit imports of package as per package configuration files. (core) [auto-enabled]
 data-files        Include data files specified by package configuration files. (core, feature)
 dll-files         Include DLLs as per package configuration files. (core, feature)
 anti-bloat        Patch stupid imports out of widely used library modules source codes. (core, feature, package-support) [auto-enabled]
 options-nanny     Inform user about potential problems as per package configuration files. (core, package-support) [auto-enabled]
 pylint-warnings   Support PyLint / PyDev linting source markers. (feature)
 upx               Compress created binaries with UPX automatically. (integration)
 dill-compat       Required by 'dill' and 'cloudpickle' packages. (package-support) [has detector]
 eventlet          Required by 'eventlet' package. (package-support) [auto-enabled]
 gevent            Required by 'gevent' package. (package-support)
 gi                Required by 'gi' package. (package-support) [auto-enabled]
 glfw              Required by 'glfw' and 'PyOpenGL' packages. (package-support)
 kivy              Required by 'kivy' package. (package-support)
 matplotlib        Required by 'matplotlib' package. (package-support)
 multiprocessing   Required by 'multiprocessing' package. (package-support) [auto-enabled]
 no-qt             Disable inclusion of all Qt bindings. (package-support)
 pbr-compat        Required by 'pbr' package. (package-support)
 pkg-resources     Required by 'pkg_resources' package. (package-support) [auto-enabled]
 playwright        Required by 'playwright' package. (package-support)
 pmw-freezer       Required by 'Pmw' package. (package-support) [has detector]
 pywebview         Required by 'webview' package. (package-support)
 spacy             Required by 'spacy' package. (package-support)
 tk-inter          Required by 'tkinter' package. (package-support) [has detector]
 transformers      Required by 'transformers' package. (package-support) [auto-enabled]
 enum-compat       Required by 'enum' package on Python2. (package-support, python2)
 pyqt5             Required by 'PyQt5' package. (package-support, qt-binding) [has detector]
 pyqt6             Required by 'PyQt6' package. (package-support, qt-binding) [has detector]
 pyside2           Required by 'PySide2' package. (package-support, qt-binding) [has detector]
 pyside6           Required by 'PySide6' package. (package-support, qt-binding) [has detector]
... and standalone build process:
nuitka --standalone --enable-plugin=pyqt6 test_app.py
Nuitka-Options: Used command line options:
Nuitka-Options:   --standalone --enable-plugin=pyqt6 test_app.py
Nuitka-Plugins:pyqt6: Support for PyQt6 is not perfect, e.g. Qt threading does not work, so prefer
Nuitka-Plugins:pyqt6: PySide6 if you can.
Nuitka: Starting Python compilation with:
Nuitka:   Version '4.0.8' on Python 3.10 (flavor 'CPython Official')
Nuitka:   commercial grade 'not installed'.
Nuitka-Plugins:pyqt6: Including Qt plugins 'iconengines,imageformats,platforms,styles,tls' below
Nuitka-Plugins:pyqt6: 'PyQt6\Qt6\plugins'.
Nuitka: Completed Python level compilation and optimization.
Nuitka: Generating source code for C backend compiler.
Nuitka: Running data composer tool for optimal constant value handling.
Nuitka: Running C compilation via Scons.
Nuitka will use gcc from MinGW64 of winlibs to compile on Windows.

Is it OK to download and put it in local user cache.

Fully automatic, cached. Proceed and download? [Yes]/No :
Nuitka: Downloading
Nuitka: 'https://github.com/brechtsanders/winlibs_mingw/releases/download/14.2.0posix-19.1.1-12.0.0-msvcrt-r2/winlibs-x86_64-posix-seh-gcc-14.2.0-llvm-19.1.1-mingw-w64msvcrt-12.0.0-r2.zip'.
Nuitka: Extracting to
Nuitka: 'C:\Users\CATALI~1\AppData\Local\Nuitka\Nuitka\Cache\DOWNLO~1\gcc\x86_64\14.2.0posix-19.1.1-12.0.0-msvcrt-r2\mingw64\bin\gcc.exe'
Nuitka-Scons: Backend C compiler: gcc (gcc 14.2.0).
Nuitka-Scons: Backend C linking with 9 files (no progress information available for this stage).
Nuitka-Scons: Compiled 9 C files using ccache.
Nuitka-Scons: Cached C files (using ccache) with result 'cache miss': 9
Nuitka: Keeping build directory 'test_app.build'.
Nuitka: Successfully created 'C:\lucru\PyQt6\test_nuitka\test_app.dist\test_app.exe'.

Python Qt : python alias manager tool.

This script allow you to add alias commands on each python install.
NOTE : If this script find some python.exe and not works, it means that this python.exe is not a full Python installation, but only a launcher or an embedded runtime that is designed to run inside a virtual environment or a complete Python directory structure.
I used artificial intelligence, tested and works well, lets see the source code:
import sys
import os
import json
import subprocess
from PyQt6.QtWidgets import (
    QApplication, QWidget, QVBoxLayout, QPushButton,
    QTableWidget, QTableWidgetItem, QFileDialog, QMessageBox
)
from PyQt6.QtCore import Qt

CONFIG_FILE = "python_aliases.json"
ALIAS_DIR = os.path.join(os.environ["LOCALAPPDATA"], "Microsoft", "WindowsApps")

# ------------------------------
# Persistență JSON
# ------------------------------

def load_aliases():
    if os.path.isfile(CONFIG_FILE):
        try:
            with open(CONFIG_FILE, "r") as f:
                return json.load(f)
        except:
            return []
    return []

def save_aliases(data):
    with open(CONFIG_FILE, "w") as f:
        json.dump(data, f, indent=4)


# ------------------------------
# Detectare Python
# ------------------------------

def detect_where_python():
    """Detectează instalările Python folosind 'where python'."""
    found = []
    try:
        out = subprocess.check_output(["where", "python"], stderr=subprocess.STDOUT)
        lines = out.decode().splitlines()
        for line in lines:
            if line.lower().endswith("python.exe"):
                found.append(line.strip())
    except:
        pass
    return found


def search_python_in_folder_recursive(folder):
    """Caută python.exe în folder și în toate subfolderele recursiv."""
    found = []
    for root, dirs, files in os.walk(folder):
        if "python.exe" in files:
            found.append(os.path.join(root, "python.exe"))
    return found

# ------------------------------
# Detectare aliasuri existente
# ------------------------------

def detect_existing_aliases():
    """Caută aliasuri existente (*.cmd) în WindowsApps."""
    aliases = {}
    if not os.path.isdir(ALIAS_DIR):
        return aliases

    for file in os.listdir(ALIAS_DIR):
        if file.endswith(".cmd"):
            alias_name = file[:-4]
            cmd_path = os.path.join(ALIAS_DIR, file)

            try:
                with open(cmd_path, "r") as f:
                    line = f.readline().strip()
                    if line.startswith("@\"") and line.endswith("%*"):
                        python_path = line[2:-3].strip('"')
                        aliases[alias_name] = python_path
            except:
                pass

    return aliases

# ------------------------------
# Creare alias
# ------------------------------

def create_alias(alias_name, python_path):
    """Creează un fișier .cmd în WindowsApps pentru alias."""
    cmd_path = os.path.join(ALIAS_DIR, alias_name + ".cmd")

    try:
        with open(cmd_path, "w") as f:
            f.write(f'@"{python_path}" %*\n')
        return True
    except Exception as e:
        print("Eroare alias:", e)
        return False

# ------------------------------
# Interfață PyQt6
# ------------------------------

class PythonAliasManager(QWidget):
    def __init__(self):
        super().__init__()
        self.setWindowTitle("Python Alias Manager – PyQt6")
        self.resize(800, 550)

        layout = QVBoxLayout(self)

        self.table = QTableWidget(0, 2)
        self.table.setHorizontalHeaderLabels(["Path Python", "Alias (editabil)"])
        self.table.horizontalHeader().setStretchLastSection(True)
        layout.addWidget(self.table)

        btn_detect = QPushButton("Detectează instalări (where python)")
        btn_detect.clicked.connect(self.detect_where)
        layout.addWidget(btn_detect)

        btn_add_folder = QPushButton("Adaugă folder custom (recursiv)")
        btn_add_folder.clicked.connect(self.add_folder)
        layout.addWidget(btn_add_folder)

        btn_search_folder = QPushButton("Caută python.exe recursiv în folder selectat")
        btn_search_folder.clicked.connect(self.search_folder)
        layout.addWidget(btn_search_folder)

        btn_aliases = QPushButton("Afișează aliasuri existente")
        btn_aliases.clicked.connect(self.show_existing_aliases)
        layout.addWidget(btn_aliases)

        btn_apply = QPushButton("Aplică aliasuri în Windows")
        btn_apply.clicked.connect(self.apply_aliases)
        layout.addWidget(btn_apply)

        self.data = load_aliases()
        self.refresh_table()

    # --------------------------
    # Tabel
    # --------------------------

    def refresh_table(self):
        self.table.setRowCount(0)
        for entry in self.data:
            row = self.table.rowCount()
            self.table.insertRow(row)

            self.table.setItem(row, 0, QTableWidgetItem(entry["path"]))

            alias_item = QTableWidgetItem(entry["alias"])
            alias_item.setFlags(alias_item.flags() | Qt.ItemFlag.ItemIsEditable)
            self.table.setItem(row, 1, alias_item)

    # --------------------------
    # Detectare instalări
    # --------------------------

    def detect_where(self):
        paths = detect_where_python()
        for p in paths:
            self.add_entry(p)
        self.refresh_table()
        save_aliases(self.data)

    def add_folder(self):
        folder = QFileDialog.getExistingDirectory(self, "Selectează folder Python")
        if folder:
            paths = search_python_in_folder_recursive(folder)
            for p in paths:
                self.add_entry(p)
            self.refresh_table()
            save_aliases(self.data)

    def search_folder(self):
        folder = QFileDialog.getExistingDirectory(self, "Selectează folder pentru scanare")
        if folder:
            paths = search_python_in_folder_recursive(folder)
            for p in paths:
                self.add_entry(p)
            self.refresh_table()
            save_aliases(self.data)

    # --------------------------
    # Aliasuri existente
    # --------------------------

    def show_existing_aliases(self):
        aliases = detect_existing_aliases()
        if not aliases:
            QMessageBox.information(self, "Aliasuri", "Nu există aliasuri în WindowsApps.")
            return

        msg = "\n".join([f"{a} → {p}" for a, p in aliases.items()])
        QMessageBox.information(self, "Aliasuri existente", msg)

    # --------------------------
    # Adăugare în listă
    # --------------------------

    def add_entry(self, path):
        if not any(e["path"] == path for e in self.data):
            alias = "python_" + os.path.basename(os.path.dirname(path)).replace(".", "_")
            self.data.append({"path": path, "alias": alias})

    # --------------------------
    # Aplicare aliasuri
    # --------------------------

    def apply_aliases(self):
        # actualizează aliasurile din tabel
        for row in range(self.table.rowCount()):
            self.data[row]["path"] = self.table.item(row, 0).text()
            self.data[row]["alias"] = self.table.item(row, 1).text()

        save_aliases(self.data)

        ok = 0
        for entry in self.data:
            if create_alias(entry["alias"], entry["path"]):
                ok += 1

        QMessageBox.information(
            self,
            "Aliasuri aplicate",
            f"Aliasuri create: {ok}\nAcum poți folosi comenzile în CMD/PowerShell."
        )

# ------------------------------
# Main
# ------------------------------

if __name__ == "__main__":
    app = QApplication(sys.argv)
    win = PythonAliasManager()
    win.show()
    sys.exit(app.exec())

Tuesday, April 21, 2026

Python Qt : sprites tool idea with ffmpeg.

This is a simple tool created in a minute with artificial intelligence to help me create sprites with a blend effect based on a map for ffmpeg. I used Python version 3.13.0, pyqt6, pygame, ...

Tuesday, April 14, 2026

Python Qt : manages python packages from web.

Today, I created a script that looks for updates and manages them along with the already installed packages.
The script relies on three categories of data sources, all of them public, stable, and widely used in the Python ecosystem.
  • PyPI RSS Feeds (Official Python Package Index)
    • These are the official feeds published by PyPI.
    • 1. New packages feed
      • https://pypi.org/rss/packages.xml
      • This feed lists brand‑new packages uploaded to PyPI.
    • 2. Updated packages feed
      • https://pypi.org/rss/updates.xml
      • This feed lists new releases of existing packages.
    • These feeds are the most authoritative source for real‑time package activity.
  • Libraries.io Atom Feeds (Per‑package version history)
    • For each installed package, the script uses:
    • https://libraries.io/pypi/{PACKAGE_NAME}/versions.atom
    • This feed provides:
      • version history
      • release timestamps
      • links to source repositories
      • metadata about each release
    • Libraries.io aggregates data from PyPI, GitHub, GitLab, Bitbucket, and more.
  • Local Python Installation (importlib.metadata)
    • The script reads the list of packages installed on your system using:
    • importlib.metadata.distributions()
    • This gives:
      • installed package names
      • installed versions
      • metadata from the local environment
    • This is how the script knows whether to show Install or Update buttons.
  • SQLite Local Database (packages.db)
    • The script maintains a small local database that stores:
      • package name
      • installed version
      • last update timestamp
    • This allows the UI to:
      • remember previous states
      • show consistent information
      • track updates over time
What the Script Actually Does
  • On startup
    • Reads all installed Python packages
    • Synchronizes them into a SQLite database
    • Loads the three main tabs:
      • PyPI New Packages
      • PyPI Updated Packages
      • Libraries.io Installed Packages
  • In the PyPI tabs
    • For every RSS entry:
      • Extracts the package name
      • Checks if it is installed locally
      • Shows:
        • Title
        • Publish date
        • Link to PyPI
        • Install button (if not installed)
        • Update button (if installed)
    • This turns the PyPI feed into a package manager dashboard.
  • In the Libraries.io tab
    • For every installed package:
      • Builds the Libraries.io feed URL
      • Fetches version history
      • Displays:
        • Installed version
        • Release history
        • Links to releases
        • Update button
    • This tab becomes a per‑package release monitor.
  • When you click Install or Update
    • A confirmation dialog appears
    • If confirmed:
      • Runs python -m pip install PACKAGE
      • Or python -m pip install --upgrade PACKAGE
      • Runs pip in a background thread
      • Updates the SQLite database
      • Refreshes the UI
    • This makes the script a GUI package manager for Python.
See this demo real from my youtube channel:

Friday, April 10, 2026

Python Qt : particles with pygame and pyqt6.

Today, I test one python script with pygame and pyqt6. The python script use classes and show particles. See the result:
This is the source code:
import sys
import random
import pygame
from pygame import Vector2
from PyQt6.QtWidgets import (
    QApplication, QWidget, QVBoxLayout, QHBoxLayout,
    QSlider, QLabel, QSizePolicy
)
from PyQt6.QtCore import Qt, QTimer
from PyQt6.QtGui import QImage, QPainter

class Particle:
    def __init__(self, pos, vel, color):
        self.pos = Vector2(pos)
        self.vel = Vector2(vel)
        self.color = color
        self.life = 255

    def update(self, gravity):
        self.vel.y += gravity
        self.pos += self.vel
        self.life -= 2

    def draw(self, surf):
        if self.life > 0:
            pygame.draw.circle(
                surf,
                self.color,
                (int(self.pos.x), int(self.pos.y)),
                4
            )


class PygameWidget(QWidget):
    def __init__(self):
        super().__init__()

        pygame.init()
        pygame.display.init()

        self.w, self.h = 900, 600
        self.surface = pygame.Surface((self.w, self.h))

        self.particles = []
        self.spawn_rate = 5
        self.gravity = 0.1

        self.setSizePolicy(
            QSizePolicy.Policy.Expanding,
            QSizePolicy.Policy.Expanding
        )

        self.timer = QTimer()
        self.timer.timeout.connect(self.game_loop)
        self.timer.start(16)  # ~60 FPS

    def spawn_particles(self):
        for _ in range(self.spawn_rate):
            pos = (self.w // 2, self.h // 2)
            vel = (random.uniform(-2, 2), random.uniform(-2, 2))
            color = (255, random.randint(100, 255), 0)
            self.particles.append(Particle(pos, vel, color))

    def game_loop(self):
        self.surface.fill((20, 20, 20))

        self.spawn_particles()

        alive = []
        for p in self.particles:
            p.update(self.gravity)
            p.draw(self.surface)
            if p.life > 0:
                alive.append(p)

        self.particles = alive

        self.update()

    def paintEvent(self, event):
        data = pygame.image.tobytes(self.surface, "RGB")
        img = QImage(
            data,
            self.w,
            self.h,
            self.w * 3,
            QImage.Format.Format_RGB888
        )

        painter = QPainter(self)
        painter.drawImage(0, 0, img)
        painter.end()

    def resizeEvent(self, event):
        self.w = self.width()
        self.h = self.height()
        self.surface = pygame.Surface((self.w, self.h))

class MainWindow(QWidget):
    def __init__(self):
        super().__init__()

        self.setWindowTitle("PyQt6 + pygame Particle System")

        main_layout = QVBoxLayout()

        # widget-ul pygame – ocupă tot spațiul
        self.pg_widget = PygameWidget()
        main_layout.addWidget(self.pg_widget, stretch=1)

        # panou de controale jos
        control_panel = QVBoxLayout()

        # ----- slider spawn rate -----
        spawn_layout = QHBoxLayout()
        spawn_label = QLabel("Spawn:")
        self.spawn_value = QLabel("5")

        spawn_slider = QSlider(Qt.Orientation.Horizontal)
        spawn_slider.setRange(1, 50)
        spawn_slider.setValue(5)
        spawn_slider.valueChanged.connect(self.update_spawn_rate)

        spawn_layout.addWidget(spawn_label)
        spawn_layout.addWidget(spawn_slider)
        spawn_layout.addWidget(self.spawn_value)

        # ----- slider gravity -----
        gravity_layout = QHBoxLayout()
        gravity_label = QLabel("Gravity:")
        self.gravity_value = QLabel("0.10")

        gravity_slider = QSlider(Qt.Orientation.Horizontal)
        gravity_slider.setRange(0, 50)
        gravity_slider.setValue(10)
        gravity_slider.valueChanged.connect(self.update_gravity)

        gravity_layout.addWidget(gravity_label)
        gravity_layout.addWidget(gravity_slider)
        gravity_layout.addWidget(self.gravity_value)

        control_panel.addLayout(spawn_layout)
        control_panel.addLayout(gravity_layout)

        main_layout.addLayout(control_panel)

        self.setLayout(main_layout)

    def update_spawn_rate(self, v):
        self.pg_widget.spawn_rate = v
        self.spawn_value.setText(str(v))

    def update_gravity(self, v):
        g = v / 100.0
        self.pg_widget.gravity = g
        self.gravity_value.setText(f"{g:.2f}")

if __name__ == "__main__":
    app = QApplication(sys.argv)
    w = MainWindow()
    w.resize(1000, 800)
    w.show()
    sys.exit(app.exec())

Wednesday, April 8, 2026

Python Qt6 : build a mini tool for memory game with PyQt6 !

Today, I tested this python script with PyQt6 to create this matrix data for memory game by click on canvas.
I add few lines of source code and I create the memory game window to test that matrix:

Thursday, March 12, 2026

Python Qt6 : schemdraw - 001.

Today, simple example with PyQt6 and schemdraw :
# -*- coding: utf-8 -*-
import sys
import schemdraw
import schemdraw.elements as elm
from PyQt6.QtWidgets import QApplication, QWidget, QLabel, QPushButton, QVBoxLayout, QScrollArea
from PyQt6.QtGui import QPixmap
def draw_bistabil_grid(state):
    """
    state = 0 -> switch spre R3, LED1 aprins
    state = 1 -> switch spre R4, LED2 aprins
    """
    with schemdraw.Drawing(file='bistabil_grid.png', show=False) as d:
        d.config(unit=2.0)

        # Y COORDINATES
        y_led = 0.0
        y_r1  = -2.0
        y_rfb = -4.0
        y_swT = -7.0
        y_gnd = -10.0

        # X COORDINATES
        x_left   = -6.0
        x_right  = 6.0
        x_t1     = -3.0
        x_t2     = 3.0
        x_sw     = 0.0

        # COLORS
        col_T1 = 'green'
        col_T2 = 'orange'

        # LED-uri colorate în funcție de state
        led1_color = 'red' if state == 0 else 'gray'
        led2_color = 'red' if state == 1 else 'gray'

        # 1. LED1 and LED2
        led1 = d.add(elm.LED().down().at((x_left, y_led)).color(led1_color).label('LED1'))
        led2 = d.add(elm.LED().down().at((x_right, y_led)).color(led2_color).label('LED2'))

        # 2. R1 and R2
        r1 = d.add(elm.Resistor().down().at(led1.end).label('R1'))
        r2 = d.add(elm.Resistor().down().at(led2.end).label('R2'))

        n_r1 = d.add(elm.Dot().at(r1.end))
        n_r2 = d.add(elm.Dot().at(r2.end))

        # 3. R3 and R4 (feedback)
        d.add(elm.Line().at(n_r1.center).to((x_t1, y_rfb)))
        r3 = d.add(elm.Resistor().right().at((x_t1, y_rfb)).label('R3'))
        n_r3 = d.add(elm.Dot().at(r3.end))

        d.add(elm.Line().at(n_r2.center).to((x_t2, y_rfb)))
        r4 = d.add(elm.Resistor().left().at((x_t2, y_rfb)).label('R4'))
        n_r4 = d.add(elm.Dot().at(r4.end))

        # 4. Transistors
        t1 = d.add(
            elm.BjtNpn()
            .left()
            .flip()
            .at((x_t1, y_swT))
            .anchor('base')
            .label('T1')
        )

        t2 = d.add(
            elm.BjtNpn()
            .right()
            .at((x_t2, y_swT))
            .anchor('base')
            .label('T2')
        )

        # BASE CONNECTIONS
        d.add(elm.Line().at(n_r4.center).to(t1.base).color(col_T1))
        d.add(elm.Line().at(n_r3.center).to(t2.base).color(col_T2))

        # COLLECTOR CONNECTIONS
        d.add(elm.Line().at(t1.collector).to(n_r1.center).color(col_T1))
        d.add(elm.Line().at(t2.collector).to(n_r2.center).color(col_T2))

        # -------------------------------
        # 5. SWITCH SPDT DESENAT MANUAL
        # -------------------------------

        # Punctele a, b, c
        a = d.add(elm.Dot().at((x_sw - 1, y_swT)))
        b = d.add(elm.Dot().at((x_sw,     y_swT)))
        c = d.add(elm.Dot().at((x_sw + 1, y_swT)))

        # Linii FIXE către R3 și R4
        d.add(elm.Line().at(n_r3.center).to(a.center))
        d.add(elm.Line().at(n_r4.center).to(c.center))

        # Linia FIXĂ către GND
        d.add(elm.Line().at(b.center).to((b.center[0], y_gnd)))

        # Brațul mobil (UNICA linie care se mișcă)
        if state == 0:
            d.add(elm.Line().at(b.center).to(a.center))
        else:
            d.add(elm.Line().at(b.center).to(c.center))

        # 6. Ground bus
        d.add(
            elm.Line()
            .at((x_left - 2, y_gnd))
            .to((x_right + 2, y_gnd))
            .label('0V', loc='bottom')
        )
        d.add(elm.Ground().at((x_left - 2, y_gnd)))

        # EMITTERS TO GND
        d.add(elm.Line().at(t1.emitter).to((t1.emitter[0], y_gnd)).color(col_T1))
        d.add(elm.Line().at(t2.emitter).to((t2.emitter[0], y_gnd)).color(col_T2))


class BistabilGUI(QWidget):
    def __init__(self):
        super().__init__()

        self.state = 0

        self.setWindowTitle("Bistabil Animat – Schema completă")

        # Scroll area
        self.scroll = QScrollArea()
        self.label = QLabel()
        self.scroll.setWidget(self.label)
        self.scroll.setWidgetResizable(True)

        self.button = QPushButton("Comută switch-ul")
        self.button.clicked.connect(self.toggle_switch)

        layout = QVBoxLayout()
        layout.addWidget(self.scroll)
        layout.addWidget(self.button)
        self.setLayout(layout)

        self.update_image()

    def toggle_switch(self):
        self.state = 1 - self.state
        self.update_image()

    def update_image(self):
        draw_bistabil_grid(self.state)
        pix = QPixmap("bistabil_grid.png")
        self.label.setPixmap(pix)

if __name__ == "__main__":
    app = QApplication(sys.argv)
    gui = BistabilGUI()
    gui.show()
    sys.exit(app.exec())

Saturday, March 7, 2026

Python 3.13.0 : schemdraw high-quality electrical circuit schematic.

Schemdraw is a Python package for producing high-quality electrical circuit schematic diagrams. Circuit elements are added, one at a time, similar to how you might draw them by hand, using Python methods.
This is the install step with pip tool:
pip install schemdraw
WARNING: Ignoring invalid distribution ~adquery-ocp (C:\Python313_64bit\Lib\site-packages)
Collecting schemdraw
  Downloading schemdraw-0.22-py3-none-any.whl.metadata (2.2 kB)
Downloading schemdraw-0.22-py3-none-any.whl (148 kB)
WARNING: Ignoring invalid distribution ~adquery-ocp (C:\Python313_64bit\Lib\site-packages)
Installing collected packages: schemdraw
WARNING: Ignoring invalid distribution ~adquery-ocp (C:\Python313_64bit\Lib\site-packages)
Successfully installed schemdraw-0.22

Tuesday, March 3, 2026

Python 3.13.0 : webcam Falticeni - processing HLS .m3u8 video stream.

Python can process data from an HLS (.m3u8) video stream, such as the one used on the Fălticeni webcam page (which loads the stream through index.m3u8).

Monday, March 2, 2026

Python 3.13.0 : the manim python module - part 002.

The last tutorial was on this post.
The manim packege can be install with pip tool:
pip install manim
...
Successfully installed audioop-lts-0.2.2 av-16.1.0 cloup-3.0.8 glcontext-3.0.0 isosurfaces-0.1.2 manim-0.20.1 manimpango-0.6.1 mapbox-earcut-2.0.0 moderngl-5.12.0 moderngl-window-3.1.1 pycairo-1.29.0 pydub-0.25.1 pyglet-2.1.13 pyglm-2.8.3 screeninfo-0.8.1 skia-pathops-0.9.2 srt-3.5.3
The last tutorial was on this post.

Wednesday, February 25, 2026

Python 3.13.0 : build123d the BREP for 2D and 3D CAD.

build123d is a Python-based, parametric boundary representation (BREP) modeling framework for 2D and 3D CAD. Built on the Open Cascade geometric kernel, it provides a clean, fully Pythonic interface for creating precise models suitable for 3D printing, CNC machining, laser cutting, and other manufacturing processes.
You can find more about this project on the GitHub repo.
python -m pip install build123d
Collecting build123d
  Downloading build123d-0.10.0-py3-none-any.whl.metadata (6.7 kB)
...
Successfully installed anytree-2.13.0 asttokens-3.0.1 build123d-0.10.0 cadquery-ocp-7.8.1.1.post1 cadquery_ocp_proxy-7.9.3.1 cadquery_vtk-9.3.1 decorator-5.2.1 executing-2.2.1 ezdxf-1.4.3 ipython-9.10.0 ipython-pygments-lexers-1.1.1 lib3mf-2.5.0 matplotlib-inline-0.2.1 ocp_gordon-0.2.0 ocpsvg-0.5.0 pure-eval-0.2.3 stack_data-0.6.3 svgelements-1.9.6 svgpathtools-1.7.2 traitlets-5.14.3 trianglesolver-1.2 webcolors-24.8.0

Friday, June 27, 2025

Python 3.13.5 : the manim python module - part 001.

I used this package few days ago and now I wrote about how can used it.
Update the new release of pip is available: 25.0.1 -> 25.1.1 , run this command:
python.exe -m pip install --upgrade pip
The documentation can be found on the official website.
pip install manim
Collecting manim
  Downloading manim-0.19.0-py3-none-any.whl.metadata (11 kB)
...
Successfully installed Pillow-11.2.1 Pygments-2.19.1 audioop-lts-0.2.1 av-13.1.0 beautifulsoup4-4.13.4 click-8.2.1 cloup-3.0.7 colorama-0.4.6 decorator-5.2.1 glcontext-3.0.0 isosurfaces-0.1.2 manim-0.19.0 manimpango-0.6.0 mapbox-earcut-1.0.3 markdown-it-py-3.0.0 mdurl-0.1.2 moderngl-5.12.0 moderngl-window-3.1.1 networkx-3.5 numpy-2.3.0 pycairo-1.28.0 pydub-0.25.1 pyglet-2.1.6 pyglm-2.8.2 rich-14.0.0 scipy-1.15.3 screeninfo-0.8.1 skia-pathops-0.8.0.post2 soupsieve-2.7 srt-3.5.3 svgelements-1.9.6 tqdm-4.67.1 typing-extensions-4.14.0 watchdog-6.0.0
Let's see how can be used to see the help area:
python.exe -m manim render --help
Manim Community v0.19.0

Usage: python -m manim render ...
Let's use this source code:
from manim import *

class AdvancedAnimation(Scene):
    def construct(self):
        # Scene 1: Introduction
        title = Text("Advanced Animation with Manim").scale(0.76)
        self.play(FadeIn(title))
        self.wait(2)

        # Scene 2: Custom Animation
        circle = Circle().set_fill(color=BLUE, opacity=0.5)
        square = Square().set_fill(color=RED, opacity=0.5)
        self.add(circle, square)
        self.play(
            Rotate(circle, angle=TAU),
            Rotate(square, angle=-TAU),
            run_time=2,
            rate_func=linear
        )
        self.wait()

        # Scene 3: Text Animation
        text = Text("This is a custom text animation", font_size=40).to_edge(UP)
        self.play(Write(text), run_time=2)
        self.wait()

        # Scene 4: Shapes Manipulation
        triangle = Triangle().shift(RIGHT * 2)
        self.play(GrowFromCenter(triangle), run_time=1.5)
        self.wait()

        # Scene 5: Transition to next scene
        self.play(Uncreate(triangle), FadeOut(text))

        # Scene 6: Final Animation
        final_text = Text("This is the end of our animation", font_size=50).to_edge(DOWN)
        self.play(FadeIn(final_text), run_time=1.5)
        self.wait(2)

# Run the animation
AdvancedAnimation()
Use this command to render:
python.exe -m manim render manim_test_001.py AdvancedAnimation -p
AdvancedAnimation -p
Manim Community v0.19.0

[06/27/25 19:52:43] INFO     Animation 0 : Partial movie file      scene_file_writer.py:588
                             written in
                             'D:\PythonProjects\manim_projects\med
                             ia\videos\manim_test_001\1080p60\part
                             ial_movie_files\AdvancedAnimation\397
                             7891868_355746014_223132457.mp4'
...
[06/27/25 19:53:56] INFO     Previewed File at:                             file_ops.py:237
                             'D:\PythonProjects\manim_projects\media\videos
                             \manim_test_001\1080p60\AdvancedAnimation.mp4'
The result comes with many files, see this 1080p60 video result:

Tuesday, July 2, 2024

Python 3.12.1 : Ursina python game engine - part 002 .

This is the second tutorial with ursina, because now I use Python version 3.12.1 and Ursina comes with version 7.0.0 .
The install is easy with the pip tool.
pip install ursina
Collecting ursina
...
Installing collected packages: panda3d, screeninfo, panda3d-simplepbr, panda3d-gltf, ursina
Successfully installed panda3d-1.10.14 panda3d-gltf-1.2.0 panda3d-simplepbr-0.12.0 screeninfo-0.8.1 ursina-7.0.0
About Ursina you can read more on the official website.
Platforms:
  • Windows
  • Linux
  • Mac (not officially supported, but will most likely work)
I tested with samples from the GitHub project and works well.
from ursina import *

app = Ursina(size=(1280,720))

physics_entities = []
class PhysicsEntity(Entity):
    def __init__(self, model='cube', collider='box', **kwargs):
        super().__init__(model=model, collider=collider, **kwargs)
        physics_entities.append(self)

    def update(self):
        if self.intersects():
            self.stop()
            return

        self.velocity = lerp(self.velocity, Vec3(0), time.dt)
        self.velocity += Vec3(0,-1,0) * time.dt * 5
        self.position += (self.velocity + Vec3(0,-4,0)) * time.dt


    def stop(self):
        self.velocity = Vec3(0,0,0)
        if self in physics_entities:
            physics_entities.remove(self)

    def on_destroy(self):
        self.stop()


    def throw(self, direction, force):
        pass

from ursina.shaders import lit_with_shadows_shader
Entity.default_shader = lit_with_shadows_shader
DirectionalLight().look_at(Vec3(1,-1,-1))

ground = Entity(model='plane', scale=32, texture='white_cube', texture_scale=Vec2(32), collider='box')

from ursina.prefabs.first_person_controller import FirstPersonController
player = FirstPersonController()

def input(key):
    if key == 'left mouse down':
        e = PhysicsEntity(model='cube', color=color.azure, velocity=Vec3(0), position=player.position+Vec3(0,1.5,0)+player.forward, collider='sphere')
        e.velocity = (camera.forward + Vec3(0,.5,0)) * 10
        # physics_entities.append(e)

Sky()
app.run()

Monday, January 8, 2024

Python 3.12.1 : Create a simple color palette.

Today I tested a simple source code for a color palette created with PIL python package.
This is the result:
Let's see the source code:
from PIL import Image, ImageDraw

# 640x640 pixeli with 10x10 squares 64x64 
img = Image.new('RGB', (640, 640))
draw = ImageDraw.Draw(img)

# color list
colors = []
# for 100 colors you need to set steps with 62,62,64 
# or you can change 64,62,62 some little changes 
for r in range(0, 256, 62):
    for g in range(0, 256, 62):
        for b in range(0, 256, 64):
            colors.append((r, g, b))

# show result of colors and size up 100 items 
print(colors)
print(len(colors))

# create 10x10 colors and fill the image 
for i in range(10):
    for j in range(10):
        x0 = j * 64
        y0 = i * 64
        x1 = x0 + 64
        y1 = y0 + 64
        color = colors[i*10 + j]  # Selectarea culorii din lista
        draw.rectangle([x0, y0, x1, y1], fill=color)

# save teh image
img.save('rgb_color_matrix.png')

Friday, October 1, 2021

Python Qt5 : The QSvgWidget for the SVG image format.

In this example tutorial, I will show you how can show an SVG image format with the PyQt5 and QSvgWidget.
I used Fedora 35 Beta with python pyqt5 package install with pip tool.
$ pip install pyqt5
The source code in the Python programming language is this:
The result image is this:

Monday, December 21, 2020

Python 3.6.9 : Ursina python game engine - part 001 .

I wrote the tutorial a few days ago and today I completed it with a video clip ...
The official webpage comes with this intro:
Ursina makes it easier to develop games, visualizations and other kinds of software.
The concise API combined with the power of the Python programming language, makes life easier for the developer so they can focus on what they are making.

Ursina can be used on Windows and Linux
Today I tested on Fedora Linux and works great.
First, the install process is easy with pip3 tool.
[mythcat@desk ~]$ pip3 install ursina
Defaulting to user installation because normal site-packages is not writeable
Requirement already satisfied: ursina in ./.local/lib/python3.9/site-packages (3.2.2)
Requirement already satisfied: screeninfo in ./.local/lib/python3.9/site-packages (from ursina) (0.6.6)
Requirement already satisfied: numpy in /usr/lib64/python3.9/site-packages (from ursina) (1.19.4)
Requirement already satisfied: panda3d in ./.local/lib/python3.9/site-packages (from ursina) (1.10.7)
Requirement already satisfied: pyperclip in ./.local/lib/python3.9/site-packages (from ursina) (1.8.1)
Requirement already satisfied: pillow in /usr/lib64/python3.9/site-packages (from ursina) (7.2.0)
Let's create some examples and see how this python package works.
Create a python script file:
[mythcat@desk ~]$ cd PythonProjects/
[mythcat@desk PythonProjects]$ vi ursina_001.py
Add this simple example:
from ursina import *
# create the application
app = Ursina()
# set some data , like a cube
ground = Entity(
    model = 'cube',
    color = color.blue,
    z = -.1,
    y = -3,
    origin = (0, .5),
    scale = (50, 1, 10),
    collider = 'box'
    )
# run the application
app.run()
And the last pas, run it with python:
[mythcat@desk PythonProjects]$ python ursina_001.py 
ursina version: 3.2.2
package_folder: /home/mythcat/.local/lib/python3.9/site-packages/ursina
asset_folder: .
psd-tools not installed
which: no blender in (/usr/local/bin:/bin:/usr/bin:/usr/local/sbin:/usr/sbin:/sbin:
/home/mythcat/.composer/vendor/bin:/home/mythcat/.dotnet/tools:/var/lib/snapd/snap/bin)
blender_paths:
{}
OS: posix
screen resolution: (1280, 1024)
Known pipe types:
  glxGraphicsPipe
(all display modules loaded.)
render mode: default
no settings.py file
no settings.py file
development mode: True
application successfully started
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